using UnityEngine;

namespace Kayac.HyperCasual
{
	public class SoundPlayer : MonoBehaviour
	{
		[SerializeField]
		private string[] clipNames;

		[SerializeField]
		private float volumeMin;

		[SerializeField]
		private float volumeMax;

		[SerializeField]
		private float pitchMin;

		[SerializeField]
		private float pitchMax;

		[SerializeField]
		private float delayMin;

		[SerializeField]
		private float delayMax;

		[SerializeField]
		private bool manual;

		private void OnEnable()
		{
		}

		public void Play()
		{
		}
	}
}
